Even then I could only assume that they would have more fun and be better educated with a pack of Skittles. I can't imagine that this would any fun for anyone, unless they were attempting to learn the different colors of the rainbow. Push the shoot button, move the stick (maybe), push the shoot button, etc. It's actually a lot like George Jetson's job at Spacely Sprockets. This makes the majority of your gaming experience looking at the color bubble you have, finding a path with the same colored bubble, and shooting it down towards it. Yuck.Īlso, with horizontal pops being more or less out of the question, you are left mainly with vertical pops. It's just too bad that this is counter-intuitive with regards to the purpose of the game - to clear the field, not build it up. Because six is the limit of vertically stacked bubbles, the seventh will finally rest on the line ahead, making horizontal pops possible. You could also shoot six bubbles down the same path so that they stack up on top of each other. The only real time you can do this is when the bubbles are lined up against the far end, and that's not good. This game property makes it horrifically difficult to line up three balls horizontally. Shoot another ball and it will do the same. If you shoot another bubble down the same path, it will slide under the one on the back wall. Ok, so now you should be able to shoot another red bubble down the same path so that it will line up with the two sitting next to each other, right? Wrong. Shooting a like-colored bubble to either side will cause the bubble to pass both red bubbles and hit the far wall. But let's say that you have two red bubbles next to each other in the next to last line of the grid, with nothing next to either bubble. Shooting another red bubble next to either one will cause all three to pop. Say you have two red bubbles next to each other against the far end of the playing field. Let's look at an example to help illustrate this point. What's the problem? Where do I start is the real question.įirst of all, lining up three bubbles horizontally is a feature that seems to been more of an afterthought than a basic game feature. But even a concept this rudimentary is thoroughly beaten to a pulp and left for dead in a cold dark alley. Having three lined up horizontally or vertically will cause them to pop, with the ultimate goal being to clear the game field. If they make it all the way to your end, the game is over. The field has some randomly placed bubbles of assorted colors that will slowly inch their way towards you. In front of your character is a 9x9 grid that you can shoot bubbles down. Well, in Super Bubble Pop you are trying to line up three like-colored bubbles to have them pop, but the execution is much different than in the classic Taito game. Gameplay Upon first hearing the name Super Bubble Pop, I expected something similar to Bust-A-Move, or something like it. Multiple bubble skins and background effects.The Jukebox allows you to select the order you want to listen to all music tracks.Use up to 9 different Special Attacks to keep those bubbles back.Each platform has its own unique set of 4 soundtracks.Training, Chilled, Groovin' and HardCore difficulty set.Choose from up to 5 different DJ Poppers, each with a special power-up and outrageous moves.
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